Two stealthed scouts watching enemy villagers.

Stealth is an ability that some units can use to make themselves mostly invisible. When stealth is activated, the unit fades out and becomes invisible to an oppponent His speed is also greatly lessened. A unit cannot "go stealthy" if it is in the line of sight of an enemy. Certain units, namely War Chiefs, Exploreres, Spies and Town Centers, can see stealthy. Stealthy units include: Navajo Riflemen, Spies, Ninja, Tashunke Prowlers, Forest Prowlers, and Jaguar Prowl Knights.

Stealth UnitsEdit

Stealth units are available to most civilizations, the exceptions being the Indians and the Chinese (without the use of some native trading posts, treasures or team cards). Native civilizations in "The War Chiefs" expansion pack are more prone to use stealth as they have stealth units that are capable of regular combat. This can lead to massive outflanking of armies, or sneaking an army into an enemy base for destruction.

Stealth Capable UnitsEdit

  • Spy
  • Jaguar Prowl Knight
  • Forest Prowler
  • Tashunke Prowler
  • Ninja
  • Navajo Rifleman
  • Native Scout
  • Shinobi

Stealth TacticsEdit

Stealth is a useful tactic against a human opponent. In proper use, it can end a game, or bring a game close to completion.

The most useful units for using stealth on are the Prowlers of the Native civilizations. This is because they are not only capable of stealth and surveillance, but combat as well. For example, a squad of Tashunke prowlers can stealth into a large grove of trees, and when villagers appear, can use their area of effect attack to quickly decimate them, then stealth back to avoid enemy suspicion. This can pay off by wasting the enemy's resources as they would have to use resources to purchase the villagers, and removing their potential to collect resources. An Iroquois Forest Prowler, with home city cards, can stealth behind the enemy base and create a forward base, which forces the enemy to divert his troops, which can hurt civilizations with more population intensive units as they are less effective when split up, for example, Cuirassers. Also, an Aztec Jaguar Prowl Knight can stealth into an an enemy base and wreak havoc with his superior sieging ability. However, this does not mean that Native civilizations are the only ones capable of using stealth effectivley. A pair of Japanese monks with a few monastery upgrades can stealth into an enemy base, sabotage some buildings - notably economic buildings or houses (Anything else is likely to require multiple sabotages) and use smoke screen to escape when under danger. A European civilization can use a Spy to ambush a lone Explorer, War Chief, or Monk on their way to capture a trading post.